Published on

What is Q-learning in Reinforcement Learning?

Authors
create more

Reinforcement learning is a type of machine learning algorithm that helps agents learn from their environment by trial and error.

Q-learning is one of the most popular reinforcement learning algorithms, as it can be used to find an optimal action-selection policy for any given environment.

How does Q-learning work?

Put simply, Q-learning works by learning a q-value function, which gives the expected utility of taking a given action in a given state.

The ‘q’ in q-learning refers to quality. The higher the quality, the more useful an action is in achieving some future benefit.

The q-values are updated using the Bellman equation, which is a recursive equation that defines the value of a function in terms of its values at nearby points.

The q-values are recorded in a matrix known as the q-table, which keeps track of the q-values for each state-action pair. The table is created with zero values and updated after each episode.

This q-table will serve as a reference table for our agent, who determines the best action based on the q-value.

Exploitation and Exploration in Q-learning

Our agent can interact with the environment in two ways: exploitation and exploration.

Exploitation is when the agent uses the q-table as a reference and takes the action with the highest q-value. This is the safest option, as it leads to the greatest immediate reward.

However, exploration is also important, as it allows the agent to discover new states and find better long-term solutions.

Exploration is done by taking random actions, even if they may not be the best option in the short term.

Over time, as the agent explores more of the environment, the q-values will become more accurate and the agent will be able to find better long-term solutions by exploitation.

The agent will usually achieve the best results if exploration is high early on and then decreases after some episodes. This is because the agent needs to explore in order to learn about the environment, but too much exploration all the time can lead to sub-optimal solutions.

How can Q-learning be used in practical applications?

Q-learning can be used in a wide range of practical applications, including robotic control, game playing, and resource management.

In each of these applications, the goal is to find the optimal policy for the agent, which will enable it to maximize its reward.

Q-learning has been used to develop successful agents in a variety of different environments, including 3D virtual environments, complex board games, and real-world robotic tasks.

The GYM toolkit for Reinforcement Learning

The GYM toolkit is a widely-used toolkit for developing and comparing reinforcement learning algorithms.

It is a great way to get started with developing and testing reinforcement learning algorithms and supports teaching agents everything from walking to playing games like Pong or Pinball.

It is easy to use and has a wide range of environments that can be used to train agents.

One of the environments corresponds to the version of the cart-pole problem, which is a widely used benchmark in the reinforcement learning community.

The pole environment consists of a pole attached to a cart, which moves along a frictionless track. The goal of the task is to keep the pole upright for as long as possible. A reward of +1 is provided for every timestep that the pole remains upright. The episode ends when the pole falls over or the cart moves off the track.